
If I used my resources to craft mines and set up an elaborate trap for an oncoming horde it would better my chances of beating the overflowing herd of infected, or at least of escaping, but they could also come in handy for crafting other items that would save me later. The availability of items was not too limited to discourage me from spending them until the ‘right moment’, but elusive enough so as to maintain an element of survival and decision making. Days Gone, however, found a good balance between the survival aspects of the game, such as limited resources, with good old fun. Yet many games can get the balance between survival and entertainment all wrong. Resources like nails and gunpowder were important for creating a variety of bombs and tools that would make the difference between life or death later down the line. I would search for ammo and refill my ammo bags so that I could be prepared if I came across one of the many huge and terrifying hordes. I’d need to keep stocked on scrap to repair my melee weapon so it didn’t break mid-fight, or to repair my bike if I got caught unaware in need of a quick getaway. Much like in The Last of Us, scavenging for resources to use later in combat was compelling. The combat was exhilarating, particularly on harder difficulties, as you manage your stocks of ammo and resources like healing items and scrap in the struggle to stay alive. Days Gone is centered around third-person shooting and melee combat and exploring the game world on Deacon’s trusty motorbike. The gameplay is certainly no slouch either. I’d love to spend more time exploring Days Gone’s world and the characters within. Days Gone’s narrative was stellar but left plenty of room for further exploration in a sequel, especially considering the conclusion of said story. The quality of the narrative was one that was severely downplayed by games journalism at release, but one that should not be missed out on. The only time this vision fails is with some of Deacon’s dialogue in the open world, often randomly shouting and looking like a crazy person. Deacon felt like a real person, struggling to find his place in the new world, and I was gripped by every second of it. The meticulous animation really conveyed Deacon’s personality, with often very subtle and detailed expressions. The facial animations during cutscenes rivaled that of Naughty Dog’s games. Deacon, voiced by the incredibly talented Sam Witwer, was charismatic yet clearly burdened, putting up a hard exterior. The experience was only improved by the stellar performances by the voice actors and the astounding animations.
#Mini motorways metacritic full#
It pulled me in with a grounded and emotional premise, and I eagerly followed the path full of relatively strong characters, story beats, and twists until the end. Admittedly, the game certainly does take a few hours to really get going, and the mission structure can occasionally become repetitive towards the middle of the adventure, but the experience has a heart to it. Along this journey, Deacon encounters several other survivors, some friendly, others not so.

At the beginning of the game Deacon’s wife, Sarah, is injured during the outbreak of the infestation and is evacuated on a helicopter by a mysterious organisation, leaving Deacon and his fellow biker and companion, ‘Boozer’, to fend for themselves in hopes of being reunited with Sarah.Īfter nearly a year of searching, Deacon begins to doubt his own path and question whether to continue the search for his wife, but the fear of giving up on something so dear is a strong one. John struggles to grapple with the possible reality that he may never see his wife again.

It bolsters a well-written story charged with intrigue and emotion as Deacon St. It’s a shame because Days Gone offers an oddly unique experience, despite its ostensibly generic zombie setting. Sadly, it seems as though the mediocre critical reception of the game at launch could have set the nail into the coffin long before this point. Over 100,000 people have since signed a petition to have Sony reconsider their decision. There’s been strong willed defending of the game as fans, like myself, hold on to the hope of a sequel for an idea that has so much left to offer. In light of the recent news of a Days Gone 2 pitch being rejected within Sony, it’s clear that I’m not the only one who feels this way. Whilst it’s by no means a perfect game, there’s a hidden gem inside Days Gone that I feel was missed in reviews when it launched. Another boring, bland, and repetitive open world. Like many others, I put off playing Days Gone when it was released back in April 2019 since many games-media outlets declared it just another zombie game.
